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Eduvos

Module consolidation

Two modules merged into one

Role
Content Writer
Institution
Eduvos
Since
May 2024
Programme
Digital Design, three years

The challenge

UX and UI were taught as separate disciplines. What survives the merge, and what should go?

What it turned out to be

One module where every formative exercise builds toward the summative assessment.

The degree taught UX and UI as separate modules. Students learned to research in one place and to make things look right in another, then had to join them up themselves.

I was tasked with merging the two into a single unified module. That meant evaluating the relevance of everything already there and deciding what to retain, discard, or introduce, then writing the formative and summative assessments and the lesson content around it.

The merge

What survives, and what it builds toward

Every piece that stays has to earn its place against the assessment at the end. Otherwise it is there because it always was.

UX moduleUI moduleEVALUATERetainDiscardIntroduceOne module123456Six formative exercisesSummativeEvery exercise builds toward the assessment. Nothing is there because it always was.
Two modules evaluated into one, with every exercise pointing at the summative

Curriculum design works like UX. Clarity and sequence matter, and industry relevance decides what goes in.

The brief

Revamp a real non-profit website

Students apply the core principles of UI and UX design to a real scenario. They build personas, make mid-fidelity prototypes, and choose the platform to build on. It ends in usability testing, so the design has to improve the interaction while staying true to the non-profit's mission and brand.

Brief topic

Identify an existing non-profit with a poorly designed website and revamp it using modern UI and UX principles. Personas, mid-fidelity prototype, usability testing, and a live presentation.

Delivery requirements

What has to arrive at the end of week eight.
  • Digital portfolio with all deliverables
  • Reflection document covering research through to final design
  • Prototype, screen recording, and usability test documentation

Weeks 1 to 6

Formative exercises

Each week produces one artefact the following week depends on. Nothing here is practice for its own sake.

Week 1Exercise 01

Research and usability audit

Identify the non-profit and evaluate its current website.

Instructions

  • Research and select a non-profit organisation with a poorly designed website.
  • Run a usability audit documenting pain points, interaction issues, and areas for improvement.
Deliverable
A one-page report on the current state of the website and the audit findings.
Tools
Word or Google Docs, screenshots of the existing site.
Week 2Exercise 02

User persona development

Create detailed user personas to guide the design.

Instructions

  • Develop two user personas representing the target audience of the non-profit.
  • Include demographics, goals, frustrations, and needs that align with the non-profit's mission.
Deliverable
A persona document with detailed profiles and visual aids.
Tools
Figma or Adobe Illustrator.
Week 3Exercise 03

Sitemap and wireframes

Plan the website structure and design low-fidelity wireframes.

Instructions

  • Create a sitemap for the revamped website so navigation is clear.
  • Design low-fidelity wireframes for Home, About, Services, and Contact.
Deliverable
A sitemap diagram and low-fidelity wireframes for desktop and mobile.
Tools
Figma.
Week 4Exercise 04

Mid-fidelity prototyping

Develop prototypes that reflect the design and the usability findings.

Instructions

  • Create a mid-fidelity prototype in Figma addressing layout, navigation, and interactions.
  • Design for desktop at 1440px and mobile at 414px, iPhone 11 Pro Max.
Deliverable
Mid-fidelity prototype of key pages in desktop and mobile layouts.
Tools
Figma.
Week 5Exercise 05

Platform research and refinement

Research and recommend a platform, WordPress.org or Webflow.

Instructions

  • Compare WordPress.org and Webflow against the non-profit's needs.
  • Refine the prototype based on peer or mentor feedback.
Deliverable
A platform recommendation report with pros and cons, and an updated prototype.
Tools
Word or Google Docs, Figma.
Week 6Exercise 06

Final prototype and documentation

Prepare the prototype for usability testing and final submission.

Instructions

  • Finalise the mid-fidelity prototype, consistent with the non-profit's brand identity.
  • Include annotations and links so it is usable by someone else.
  • Make sure every key user journey is clear before testing.
Deliverable
Final mid-fidelity prototype with detailed documentation.
Tools
Figma.

Weeks 7 and 8

Summative assessment

The six formative weeks exist to make these two possible. By this point students are testing something they built from research they ran themselves.

Week 7Exercise 07

Usability testing

Test the prototype with real users and gather feedback.

Instructions

  • Run usability testing with one or two users on the mid-fidelity prototype.
  • Record and document feedback, focusing on usability issues, pain points, and suggested improvements.
Deliverable
A usability test report documenting key feedback and areas for improvement.
Tools
Figma, Word or Google Docs.
Week 8Exercise 08

Final presentation

Present the project from start to finish.

Instructions

  • Compile the whole process into a presentation covering research, personas, prototypes, usability testing, and final design.
  • Show which improvements came out of user feedback.
Deliverable
A live presentation and a PDF slide deck covering the project and its deliverables.
Tools
PowerPoint or Google Slides, Figma or Adobe InDesign.

Findings

What the evaluation surfaced

Insights

  1. 01

    Existing modules treated UX and UI as separate disciplines

  2. 02

    Students needed a more integrated

    real-world approach

  3. 03

    Assessment design requires clarity on learning outcomes first

  4. 04

    Practical exercises improve retention and engagement

Outcome

The unified UX and UI module was delivered with formative and summative assessments, lesson plans, and practical briefs. I enjoyed this work because it forced me to decide what is actually worth putting in a learning path.

Reflection

What I took from it

  • 01

    Teaching sharpens your own understanding of a discipline

  • 02

    Curriculum design is a form of UX. Clarity and flow matter

  • 03

    Relevance to industry has to drive every content decision