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Eduvos Digital Design Curriculum

Merging UX and UI into a unified degree programme module

Role

Content Writer

Business

Eduvos

Timeline

May 2024 – Present

Tools

Figma, Adobe Creative Suite, Google Docs

Outcomes

Unified UX and UI module delivered

Formative and summative assessments authored

Lesson content developed across the degree

Curriculum aligned to industry practice

I started doing content writing and course creation at Eduvos in May 2024.

I was tasked to merge and consolidate the UX and UI modules into the three-year Digital Design degree programme as a unified module.

It involved evaluating the relevance of existing content, determining what to retain, discard, or introduce. This included crafting both formative and summative assessments, as well as developing lesson content through educational writing and design.

I enjoyed this work as it challenged me to really think and assess what the most relevant things are to introduce into the learning path.

The challenge

What needed solving

Existing modules treated UX and UI as separate, disconnected disciplines.

Content was misaligned with current industry practice and tools.

No unified learning path existed across the three-year programme.

Assessment design required a clear framework of learning outcomes first.

Approach

Structured the unified module so each exercise builds progressively toward the summative assessment. Clear learning objectives anchored every piece of content.

Explored how to balance theory with practical application across six weeks of formative exercises. Each brief was designed to mirror real industry workflows, culminating in a live presentation and full portfolio submission.

Formative assessment

Learning objective

This brief aims to immerse students in the core principles of UI and UX design, applying them in a real-world scenario by revamping a non-profit organisation's website. Through a series of hands-on exercises, students will develop user personas, create mid-fidelity prototypes, and select the best platform for implementation. The project culminates in usability testing, ensuring the design enhances user interaction while staying true to the non-profit's mission and brand identity.

Brief topic

Identify an existing non-profit with a poorly designed website and revamp it using modern UI/UX principles. Includes personas, mid-fidelity prototype, usability testing, and a live presentation.

Delivery requirements

Digital portfolio with all deliverables

Reflection document: research to final design

Prototype, screen recording, and usability test documentation

Exercises: Weeks 1 to 6

Week 1/Exercise 1

Research and Usability Audit

Identify the non-profit and evaluate its current website.

Research and select a non-profit organisation with a poorly designed website.

Conduct a usability audit to document pain points, user interaction issues, and areas for improvement.

Deliverable

A one-page report detailing the current state of the website and your audit findings.

Tools

Word/Google Docs, screenshots of the existing website.

Week 2/Exercise 2

User Persona Development

Create detailed user personas to guide your design.

Develop 2 user personas representing the target audience of the non-profit.

Include key demographics, goals, frustrations, and user needs that align with the non-profit's mission.

Deliverable

A user persona document with detailed profiles and visual aids.

Tools

Figma or Adobe Illustrator.

Week 3/Exercise 3

Sitemap and Wireframes

Plan the website structure and design low-fidelity wireframes.

Create a sitemap for the revamped website to ensure clear navigation.

Design low-fidelity wireframes for key pages: Home, About, Services, Contact.

Deliverable

A sitemap diagram and low-fidelity wireframes for desktop and mobile.

Tools

Figma.

Week 4/Exercise 4

Mid-Fidelity Prototyping

Develop mid-fidelity prototypes that reflect your design and usability findings.

Create a mid-fidelity prototype in Figma, addressing layout, navigation, and user interactions.

Design for both desktop (1440px) and mobile (iPhone 11 Pro Max, 414px).

Deliverable

Mid-fidelity prototype of key pages in desktop and mobile layouts.

Tools

Figma.

Week 5/Exercise 5

Platform Research and Prototype Refinement

Research and recommend a suitable platform: WordPress.org or Webflow.

Compare WordPress.org and Webflow to determine which is better suited for the non-profit's needs.

Refine your prototype based on peer or mentor feedback.

Deliverable

A platform recommendation report with pros and cons. An updated prototype.

Tools

Word/Google Docs, Figma.

Week 6/Exercise 6

Final Prototype and Documentation

Prepare your prototype for usability testing and final submission.

Finalise your mid-fidelity prototype, ensuring consistency with the non-profit's brand identity.

Include all necessary annotations and links to make it user-friendly.

Prepare for usability testing by ensuring all key user journeys are clear.

Deliverable

Final mid-fidelity prototype with detailed documentation.

Tools

Figma.

Summative assessment: Weeks 7 and 8

Week 7/Exercise 7

Usability Testing

Test your prototype with real users and gather feedback.

Conduct usability testing with 1–2 users using your mid-fidelity prototype.

Record and document feedback, focusing on usability issues, pain points, and suggested improvements.

Deliverable

Usability test report documenting key feedback and areas of improvement.

Tools

Figma, Word/Google Docs.

Week 8/Exercise 8

Final Presentation

Present your project from start to finish.

Compile your entire process into a final presentation, showcasing research, personas, prototypes, usability testing, and final design.

Ensure your presentation highlights improvements made based on user feedback.

Deliverable

A live presentation and a PDF slide deck showcasing the project and its deliverables.

Tools

PowerPoint or Google Slides, Figma or Adobe InDesign.

Outcome

The unified UX/UI module was delivered with formative and summative assessments, lesson plans, and practical briefs. I enjoyed this work as it challenged me to really think and assess what the most relevant things are to introduce into the learning path.

Reflection

01

Teaching sharpens your own understanding of a discipline

02

Curriculum design is a form of UX: clarity and flow matter

03

Relevance to industry must drive every content decision