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Academy of Digital Arts

UX design lecturing for a Higher Certificate in Web Publishing and Interactive Media

Role

Lecturer

Business

Academy of Digital Arts

Timeline

Jan 2024 – Mar 2025

Tools

Figma, Adobe Creative Suite, Google Slides

Outcomes

UX design module delivered across two academic terms

Two summative assessments authored and assessed

Slide content covering foundational UX theory and practice

Students guided from research to wireframes to presentation

Freelance lecturer at the Academy of Digital Arts, Jan 2024 to Mar 2025.

I delivered a UX design module as part of the Higher Certificate in Web Publishing and Interactive Media. The role covered in-person lesson delivery, slide content creation, and assessment design.

Two summative assessments were authored, structured around real apps and real research methods. Students were guided from competitive benchmarking and usability testing through to wireframes and final presentations.

From the slides

A snapshot of slide content from the module. This is pre-AI-takeover material: foundational theory built from scratch and delivered in person.

Slide deck 01

Introduction to UX Design

Roles in the web industry and where UX sits within it.

UX Designer

Researches user needs. Designs solutions to real problems.

UI Designer

Colour, typography, layout, and component systems.

Front-End Developer

Builds interfaces with HTML, CSS, and JavaScript.

Back-End Developer

Servers, databases, and product logic.

Full Stack Developer

Covers both front-end and back-end.

Product Manager

Owns the product vision. Aligns team delivery.

Content Designer

Words, structure, and tone in the product.

Copywriter

Marketing and interface copy.

SEO Specialist

Optimises content for search visibility.

DTP Specialist

Layout and print-ready document production.

Slide deck 02

Overview: Birth of UX

How design shifted from engineering-led to human-centred.

1975

Altair 8800

Early personal computers were built for engineers. The user was not a consideration.

1984

Apple Macintosh

The GUI made computing accessible. Usability entered product thinking for the first time.

1988

Don Norman at Apple

Norman coined 'user experience' to describe the full interaction a person has with a product.

1990s

UX as a discipline

The term entered industry vocabulary. Human-centred design became a formal practice.

Paradigm shift

Engineer / Machine

Technology first

Human / Experience

People first

What I taught

Lesson 01

Introduction to UX Design

Introducing the discipline and the people who build the web.

UX Designer

Researches user needs and designs solutions that solve real problems.

UI Designer

Focuses on visual design: colour, typography, layout, and component systems.

Front-End Developer

Builds interfaces using HTML, CSS, and JavaScript.

Back-End Developer

Manages servers, databases, and the logic behind the product.

Full Stack Developer

Covers both front-end and back-end across the full product stack.

Product Manager

Owns the product vision and aligns teams around delivery priorities.

Content Designer

Shapes the words, structure, and tone users interact with.

Copywriter

Writes marketing and interface copy that drives action.

SEO Specialist

Optimises content and structure for search engine visibility.

DTP Specialist

Handles layout and print-ready document production.

Lesson 02

Overview: Birth of UX

How the field shifted from engineering-led to human-centred design.

1975: Altair 8800

Early personal computers were built for engineers. The user was not considered.

1984: Apple Macintosh

The GUI made computing accessible. Usability entered product thinking.

1988: Don Norman at Apple

Norman coined the term 'user experience' to describe the full interaction a person has with a product.

1990s: UX as a discipline

The term entered industry vocabulary. Human-centred design became a formal practice.

Paradigm shift

Design moved from Engineer/Machine-first to Human/Experience-first. Products began to serve people rather than systems.

Assessments

Both summative assessments were designed to mirror real industry workflows. Students were not given hypothetical scenarios -- they worked with real apps, real competitors, and real users.

Module 1 summative assessment

IUD-03/NQF Level 5/60% of module mark

App Redesign: lekkeslaap

Students redesign the lekkeslaap short-term rental app using a structured UX process. The brief is anchored to a realistic persona and requires research, journey mapping, and mobile-first wireframes.

Persona

Name

Sam

Age

28

Role

Marketing Manager

Books weekend getaways and values a smooth, fast booking experience on mobile.

Deliverables

User research: survey or interview findings

User journey map based on Sam's experience

Mobile-first wireframes for the redesigned app

Final presentation of process and decisions

Marking

Design Process

35%

Design

25%

Wireframes

25%

Presentation

15%

Module 3 summative assessment

Module 3/NQF Level 5/60% of module mark

Affinity Diagram: Food Delivery App

Students benchmark two competing food delivery apps, conduct usability testing, and synthesise findings into an affinity diagram. The goal is to identify patterns and propose feature improvements.

Apps benchmarked

Uber EatsMr D

Deliverables

Competitive benchmarking report: Uber Eats vs Mr D

Usability test protocol document

Recorded usability test session

Affinity diagram synthesising all findings

Feature suggestions based on insights

Final presentation

Marking

Benchmarking

15%

Usability Test Protocol

10%

Usability Test Recording

15%

Affinity Diagram

30%

Feature Suggestions

10%

Presentation

20%

Outcome

Delivered two full academic terms of UX design content at the Academy of Digital Arts. Students completed research-led assessments involving real apps, usability testing, and final presentations.

Reflection

01

Designing for learning is a distinct discipline. Clarity and sequence matter as much as content.

02

Students respond to authentic briefs. Hypothetical scenarios produce weaker work.

03

Assessment design requires you to define success before you can teach toward it.